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Sunday 29 November 2009

Pucket animations

Hey all, sorry it's been a while. I have been doing some running work at an animation studio and on a shoot (!) so I think you can forgive my infrequent posting. Anyways, the animations I did for the Pucket site are now live so check 'em out at pucket.co.uk and while you're there, buy a pucket board; it's the best game ever, trust.

Thursday 1 October 2009

what-choo-lookin-ehit?".











I'm about to embark on a lip-sync adventure; here are some heads I've cooked-up. The pink-guy I like but I want to use replaceable mouths and his face is too squished for that to be practical. The white fellow looks like a blind version of that mental bust off of art-attack, so I'll be working on him so he can have a really nasty face to pull-off the above phrase.

Monday 21 September 2009

Mighty- Morphing- Man (not Morph)

This is the first bit of animation I've done in a while. I like the fluidity of the character when he intitially plops down but I think I could of put a bit more of a punch-line in at the end.

Monday 7 September 2009






















Here are the 'You Take Two' icons, as yet not coloured in. I will post a link if and when they're finished on the website.




























Hi,

A lot's happened since my last post, well, I say a lot, I did two weeks of work experience at a marvelous place called Swerve Concepts (look them up for all your web building/design needs) where I did some illustration and animation, the majority of which was for two websites. The first website hosted a web game called You Take Two http://www.youtaketwo.com/#page-layer2 for which I designed some logos for the rules page (the logos aren't up there yet) and the second was the official 'Pucket: The world's number 1 elasticated table- top game' website (yet to be released) for which I designed and animated the logos for the names given to the various incidental happenings in the game: 'Cardinal's Revenge', 'Neptune's Kiss', 'The Flying Sailor' and 'Gatekeeper's Dinner'. Unfortunately the animations are too big to upload so I've just put up the illustrations which I then took in to flash. You'll be able to see the animations on the site when it's up and running, I'll post a link in due course.

Friday 17 July 2009


Hello,


Here's my business card (it looks mighty pale, I must say) for a real one, send me your address and I'll get one to ya! It features Edgar, who was part of my pitch I did at the end of my second year to try and get my film made in the third. Sadly it didn't get through but I was happy with the idea, it would have been a creature-comfort-style chat about life and death between two gargoyles sitting atop either side of a graveyard gate. Edgar is the haughty philosopher of the pair. I hope to make the film some day, so if anyone wants to stump up some funding... I'll put some more images up if I can dig them up from the past.


ttfn.







Friday 3 July 2009

For your consideration...













I'm just going all the way and putting up the best bits of my portfolio; comments and criticisms most welcome.

Tuesday 16 June 2009

Back from Annecy


Hello,



Yes, that's right, the 49th international Animation festival has been and gone and I was blessed enough to be there not only to watch fantastic features such as 'Coraline' which, incidentally won the big crystal prize, but also to see some small scale short productions that were no less inspiring such as Slavar (also got a prize) and some beautiful stop-mo work from Jean-François Lévesque in the form of his film 'Necktie' http://www.awntv.com/videos/the-necktie-clip. One thing I foolishly missed but will endeavour to find on DVD when it comes out was 'Mary and Max' by Australian director Adam Elliot, which apparently had people in tears at its closing. Another big highlight was Mifa which ran alongside the festival for most of the week. This allowed for all sorts of industry pro's to showcase their work as well as students to have a sniff around at the stands and have interviews with companies such as Disney and pixar. I didn't go for an interview as there weren't any stop-mo companies present, but I did bump in to some inspiring talents from the world of stop-motion and beyond. But enough about all that; I have resolved, as of today to try as best I can to weekly update my blog with new and exciting things for y'all to have a gander at. Here's some of me character designs to kick- off with. Enjoy.

Saturday 16 May 2009

Nearly there

Hello, we're just in the finishing stages of our grad film at the moment so I'm still quite busy, (and therefore have a legitimate excuse for not posting recently). I've put up my showreel as it stands to tide you over until I'll hopefully have lots of stuff to post up (watch this space). Please let me know what you think of it.


Saturday 25 April 2009


Sorry bloggers for my long time away, I have been busy getting my work ready for my final deadline next week. To lend some credibility to my claim that I am a stop-motion animator I thought I'd slap up a test I did last year with every stop motion animator's best friend, the house-hold desk-lamp. This is done with captured with a programme called Monkey jam which you can download for free (how about that!) from http://www.giantscreamingrobotmonkeys.com/.


I'm quite fond of the timing on this, I think you can tell he's sneezing. I just had a stop watch and timed my self doing each phase of action and then just animated right there and then off the cuff; no dope sheets involved! I like to work that way, it's less restricting, but I do need to test myself to sticking to the timings on a dope sheet that I have planned, so any prospective employers will be dead... impressed.


Tuesday 31 March 2009

Welcome!

I'm not too sure what to write for my first blog post...


Well, for starters: I'm currently working on a 2-minute piece of stop-motion animation which acts as my final major project and takes up most of the year. I think we're about half-way through shooting at the moment. As the production process sort of mirrors that of the industry we've had to do all the concept work for the film which took a few months and included all the design work- including puppets- to be sent off to the kind folks on the modelmaking course for them to build them. I've animated a few scenes now that I'm reasonably happy with and I'm also trying to animate whatever I can on the side. I'm not sure how much I can talk about the production itself as I don't want anyone nicking any ideas from it, so I'll mainly be talking about my own test animation, if you don't mind. I'll look to get some animation up for you to have a look at sharpish; in the mean-time please feel free to look at a more full-up blog.